![]() The best belt is the stealth belt, as it contains 75% useful rounds (HEF-I, HEF-I, AP) and 25% selective-use rounds (HEF-SAPI). The Hispano Mk.II has the third-most damaging World War II HEFI round in the game, with an explosive power coming in behind the MG 151/20 and the AN/M2. Coincidentally, the belt is also good for "walking" in the 20 mm guns onto the target. The incendiary tracer and armour-piercing incendiary bullets are able to crit pilots, shatter wing spars and spark fires in fuel tanks with ease. Going by sheer damage and fire chance, the best belt is the Tracer belt. At this BR, you need to keep either one long burst or a series of shorter bursts on a target to cause enough damage for it to fall and hit it many times (50-100 bullets need to hit critical modules such as wing spars) to secure a kill unless you are lucky and manage to set fire to a fuel tank, mangle the engine, or kill the pilot of the enemy. The 7.7 mm machine guns seem ridiculous to have at this rank. 4 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 1,400 total).2 x 20 mm Hispano Mk.II cannons, wing-mounted (60 rpg = 120 total).Main articles: Hispano Mk.II (20 mm), Browning (7.7 mm) Using clever management of the throttle and manoeuvres to gain or bleed energy, an experienced pilot can maintain the initiative in the engagement and stay on an opponent's six o'clock. When the Spitfire has the initiative in the engagement and has successfully manoeuvred onto a six-o-clock aspect, it is nearly impossible for the opponent to regain the advantage. The basic strategy that many Spitfire pilots use is a tactic whereby they bait head-ons from enemy aircraft, before evading and turning around to put shots into the target at close range while the enemy is pulling out. The Spitfire manoeuvres best with this load of fuel. Once you arrive on the battlefield you should generally have between 12-15 minutes of fuel. Generally, the best convergence range for a Spitfire is 300 m, with 20 minutes of fuel. Experienced Spitfire Mk Vb pilots use close convergence ranges. ![]() Unfortunately, the Vb still has similar problems as experienced with the early Spitfires such as a very weak airframe, weak wings, bad roll rate at high speeds and lack of combat flaps to help with dog-fighting. The Vb sports a new and more powerful Merlin-45 inline compared to the previous Merlin-XII engine giving it an extra 100 horsepower when upgraded, which provides better high altitude performance and faster top speed than the IIb. Having picked up experience from the previous Mk Ia, IIa and IIb, most players will welcome the Spitfire Mk Vb. It has been in the game since the start of the Open Beta Test prior to Update 1.27. With a battle rating of 3.7 (AB/RB) and 3.3 (SB). The Spitfire Mk Vb/trop is a rank III British fighter ![]()
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